![]() Modified Radius of visual D-pad for Speed Modifier 1Īnother control to modify the speed. if a character can run faster on sliding the D-pad control to an outer ring or slower by limiting the D-pad swipe radius to a smaller value, we can perform the same by assigning a key in speed modifier 1 Keyboard key assigned for Right action of D-pad Control Keyboard key assigned for Left action of D-pad Control ![]() Keyboard key assigned for down action of D-pad Control Keyboard key assigned for Up action of D-pad Control Automatically picked up from the location where the D-pad Control is placed The mouse icon can be placed over the key that is used to shoot in the game Place the fire icon over the fire weapon control on the screen Used to enable Shooting with Left Click in a much better way Place the eye icon on the look around control if available Used to enable Look Around Mode which is a core part of most Battle Royale Games Value of 2 = Vertical movement is twice as fast as horizontal movement This is used to set a different sensitivity for Y-Axis (Vertical movement of the mouse). With Sensitivity = 1, the game will aim at Windows sensitivity.(Pro Tip - Switch off enhanced pointer precision from "Pointer Options" in Control Panel to get more accurate aiming) The sensitivity of the aim with respect to the movement of the mouse. Suspends ‘Shooting Mode’ and allows free movement of the mouse cursor while the key is pressed (Till it is released) The toggle key that is used to activate/de-activate Shooting Mode. Location of "Y" axis where Shooting Mode is placed Location of the "X" axis where Shooting Mode is placed The category under which to show the control in the game window When i click the button while the timer is running i see the MagnifierForm on some x,y coordinates then i see it move like sliding to where my mouse cursor is now.Advanced Settings for Aim, Pan, and Shoot On the main form where i have the button click i also have a timer. I still dont get it why each time im getting a different coordinates on each variable ? Now im using a button but before it i used a global key hooking so i can activate the MagniferForm anywhere on the screen and i want to get the mouse coordinates cursor on screen ! What i wanted to do is that when i click the button so the form MagnifierForm will get the exactly mouse cursor coordinates on the screen when i clicked the button ! Not the mouse cursor coordinates of the Form but on the screen ! The question is what are the real mouse cursor coordinates and why each variable show something else ? Īnd in the MagnifierForm top i see on Point startPoint 290,67 Then on this line: mf1 = new MagnifierForm(mConfiguration, .Position) on the Position i see each time i put the mouse over the Position with a breakpoint i see each time another coordinates. When i put the mouse over the button before i click the button just put the mouse over it i see in label6: 134,547 Then to see in real time the mouse position i added mouse move event: private void CloudsAlertForm_MouseMove(object sender, MouseEventArgs e)Īnd this is the top of the form MagnifierForm: public MagnifierForm(Configuration configuration, Point startPoint) Mf1 = new MagnifierForm(mConfiguration, .Position) ![]() In the main form i have this code: private void button1_Click(object sender, EventArgs e)
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