I thought that i could go for an half eldrazi- half elfs route with selvala, with stuff like ] and other stuff that gets lands/makes me play more lands, but i still have to try it. The problem with both decks is that they are fragile, remove the commander at the right time and i will just sit here doing. Sign up to add this card to your Inventory, Wishlist or Tradelist, and to start creating decks with it. ] it's amazing but i haven't the money for that now, and lastly some other way to give creatures trample in selvala, but i haven't seen anything particular that peaked my interest for that. ] would be amazing in both, but unfortunatley the titans and other stuff drained my finances, so for the time being i will have to live without it. Obvious upgrades in my opinion would be the ] (for selvala mostly) now that it's been reprinted. On the other hand, Selvala comes out faster, ramps harder and can go infinite ( or produce a stupidly high amount of mana) with lots of cards, and draw some cards while doing so, but i found some problems with actually finishing the game, because every token player out there can block my titans with a 0/1 goat if i haven't ways to give trample to someone, but i guess this can be resolved with some tutors?īoth lists are relatively similar, since i built them both with cards i have, but i would still like any input on what you would change/what commander do you think it's the best (even other commanders are welcome suggestions, just don't suggest WURBG commanders, i can't stand them) Goreclaw discounts basically all creatures and gives trample, which is almost a wincon with enough big dumb eldrazis, but sometimes i don't draw into my draw engines and i just sit there, doing nothing sensational, or nothing at all sometimes. So, right now i'm torn on what commander to play: I decided to not play animar because there's another guy in my playgroup that have an animar deck, and i don't really like to build the same commander as someone else in my playgroup. If the greatest power among creatures you control is 0 or less at that time, no mana is added to your pool.Hello there, a few months ago i started my quest to build an eldrazi deck, i switched commander and color identity several times, switching from jodah to (both) kozilek, then to ] and now ]. It doesn’t use the stack and can’t be responded to. Selvala, Heart of the Wilds EDH Commander / EDH Elves Mono-Green Ramp. Selvala’s last ability is a mana ability.Note that effects that reduced its power before it left the battlefield will apply. If the new creature isn’t on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card.If another creature has the same or higher power than the new creature’s power, no one may draw a card. Selvala, Heart of the WildsCN2 Oracle, Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each. ![]() G, T: Add X mana in any combination of colors, where X is the greatest power among creatures you control. The new creature’s power is compared to the power of each other creature on the battlefield as the first ability resolves. Selvala, Heart of the Wilds - Magic: The Gathering - Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creatures power. TYPE Legendary Creature - Elf Scout ABILITY
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