![]() The story and missions were literally improvised on the spot at the recording studio. well, there was no real script for the game. ![]() Storyline elements are rather difficult with Warcraft because. As well, I will do my best to make sure that this thread stays as close to canon as feasibly possible. Okay, jokes aside about the Warcraft lore, yes, there will be all sorts of lore tidbits throughout the LP. Will we be seeing any lore or history here? Or shall we shit on canon? He'll have some time in the spotlight via illustration and hopefully add a bit of flavor. Combat is slow, thanks to the ability to only select four units at a time, and being unable to assign groups.Īs well, the LP will be narrated by Nigel Necksmasher, the amateur chieftain who is in charge of the assault on Azeroth. You see, Warcraft's gameplay is amazingly dry, and watching a video of peons traveling across the map to reach a gold mine is not all that interesting. I'll go into these more as the LP progresses, but for the moment, let's talk more about what this thread will be like.Ĭontrary to common logic, this will not be a Video LP, but rather a screenshot one. ![]() Warcraft actually features a number of elements that are pretty frustrating. That should pretty much be self-explanatory. However, all of these innovations are a good step backwards from what we know and expect from our average RTS game these days. It expanded on a few of the RTS innovations: interesting mission structure, UI enhancements, and multiplayer. At the time, Warcraft was an amazing game. It should come as no surprise that the original Warcraft is just as stellar, correct? Warcraft! One of the most recognizable names in video games, thanks to the success of World of Warcraft.
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